The Tower of Druaga Strategy Guide


This online strategy guide is based on The Tower of Druaga Hint Book, enclosed with Namco Museum Vol. 3.


Floor Treasure How to Find Power
1 Copper Pickax Kill three Green Slimes. Destroys walls. You are able to use it once. Recharge it by picking up the treasure box on each floor. You will lose it when used on the outside wall.
2 Jet Boots Kill two Black Slimes. Speeds up Gil.
3 Potion of Healing Kill either Blue Knight. One extra life.
4 Chime Walk on the Exit without having the key. A Chime will ring at the start of each floor if Gil faces in the direction of the key.
5 White Sword Block the Wizard's spell three times with shield during walking. The power up is necessary to get the treasure on floor 18.
6 Candle Touch the outside wall on top of the screen, then press down. You are able to see the ghosts until floor 10.
7 Silver Pickax Lose Copper Pickax. Destroys walls. You are able to use it 2-4 times before and 3-5 times after picking up the treasure on each floor. You will lose it, when used on the outside wall.
8 Potion of Power Swing the sword in a different column and row from the starting point. Power up.
9 Potion of Energy Drain Walk over Point A or B (See map.) Power down.
10 Gauntlet Block the spell from the Red Slime. This power up is necessary to clear floor 26.
11 Candle Touch the bottom outside wall, then press up. You are able to see the Ghosts until floor 15.
12 Armor Make the Druid appear at the bottom row on the floor. This power up is necessary to get the treasure on floor 52.
13 Red Line Shield Walk on the exit without the key, then kill all enemies. This power up is necessary to get the treasure on floor 33.
14 Dragon Pot Wait until the time becomes 5,000. You can kill the dragon with one swing.
15 Green Necklace Swing the sword when you are crossing the Blue Knight. This power up is necessary to get the treasure on floor 27.
16 Permanent Candle Touch the left & right outside wall. You are able to see the Ghosts.
17 Potion of Unlock Wait until the Mage Ghost makes a teleport five times. You are able to open the treasure box on floor 18.
18 Dragon Slayer Don't touch any outside walls for 8-12 seconds from the start. The power up is necessary to get the treasure on floor 45.
19 Book of Light Open the exit. Makes floors 20-23 light up.
20 Potion of Power Open the exit without killing any enemies. Power up.
21 Green Ring Don't move for 4-9 seconds. No damage when touched by the Blue Will-O-Wisp. The power up is necessary to get the treasure on floor 27 & 39.
22 Potion of Energy Drain Press the Direction Key to the right 7 times, left one time, right 7 times. Power down.
23 Bible Only kill all the Wizards. Makes the floor light up.
24 Balance Swing the sword from the start. If you don't have it, the Hyper Gauntlet treasure on floor 26 will become the Evil Gauntlet which makes Gil unable to swing the sword.
25 NO TREASURE ON THIS FLOOR N/A N/A
26 Hyper Gauntlet Kill one to three Druids, then open the exit. Swing the sword faster.
27 Red Necklace Cross the Blue Will-O-Wisp. No damage from the Sorcerer's fire. This power up is necessary to get the treasure on floor 36 & 46.
28 Book of Gate Detect Stop on the exit and swing the sword. You can see the exits after floor 29.
29 Gold Pickax Press each Direction Key in a circular clockwise motion 3 times from the Up key. Destroys walls. You will lose it, when used on outside walls. This is necessary to get the treasure on floor 52.
30 Potion of Unlock Walk on top of Point A or B three times. (See map.) Opens the treasure box on floor 31.
31 Pearl Press 1P Start Button. Freeze the Dragon
32 Balance Swing the sword twice. If you don't have it, the Hyper Shield treasure on floor 33 will become the Evil Shield which is less powerful to block the spells.
33 Hyper Shield Crossover the Silver Dragon. Power up.
34 Book of Key Detect Kill either Mirror Knight. You can see the keys after floor 35.
35 Potion of Energy Drain. Crossover two Ropers. Power down.
36 Balance Crossover the Sorcerer's fire. If you don't have it, the Hyper Helment treasure on floor 37 will become the Evil Helment which makes Gil's energy less.
37 Hyper Helment Kill all the Ghosts, then crossover the Roper. Power up.
38 Green Crystal Rod Block the Wizard's spell with the shield by swinging the sword. This power up is necessary to get to the treasure on floor 48.
39 Red Ring Press the Direction Key up two times, down five times, No damage when you touch the Red Will-O-Wisp.
40 Potion of Death Crossover the Roper when the time is less than 10,000. Time runs faster.
41 Potion of Cure Kill the Quox. If the time is running down very fast, it will return to normal.
42 Shapphire Mace Crossover the Red Will-O-Wisp, pick up the key, and then crossover the Will-O-Wisp again. Unknown.
43 Potion of Energy Drain Kill the slimes in the order of: Green, Black, Red, Blue, Dark Green, Dark Yellow. Power down.
44 Balance Kill the enemies in the order of: Druid, Mage, Sorcerer, Wizard. If you don't have it, the Hyper Sword treasure on floor 45 will become the Evil Sword which will not damage enemies.
45 (a.) Hyper Sword It appears from the start. Power up.
45 (b.) Antidote Kill the enemies in order of: Lizard Man, High Power Knight, Mirror Knight, Black Knight, Bue Knight. You must have the Antidote before opening the (a.) treasure box. If not the (a.) box will be empty. Also, if the time is running down very fast, it will return to normal.
46 Blue Necklace Pass by all four corners, then go back to the corner that you passed by first. No damage from the Quox and the Dragon's fire.
47 Potion of Unlock Kill one Roper. This power up is necessary to get the treasure on floor 49.
48 Red Crystal Rod Pass by all four corners. This power up is necessary to get the treasure on floor 58.
49 Potion of Energy Drain Walk on the exit, then kill the Wizard. Power down.
50 Potion of Power Touch the top, bottom, left, and right side of the wall. Power up.
51 Balance Press and hold any direction key. If you don't have it, the Hyper Armor treasure on floor 52 will become the Evil Armor.
52 Hyper Armor Destroy four walls. Take no damage from the spell one time.
53 Potion of Unlock Destroy the wall at point A, then pass by point B. (See map.) This power up is necessary to get the treasure on floors 54 & 56.
54 Blue Ring Face down at point A. (See map.) No damange when you touch the Will-O-Wisp.
55 NO TREASURE ON THIS FLOOR N/A N/A
56 Empty Box Block the Wizard's spell with the Armor. Nothing.
57 Ruby Mace Kill the false Ishtar & Lizard Man. (False Ishtar will appear when walking on the exit.) You can kill the Quox on floor 59.
58 Blue Crystal Rod Walk through the points in the Order A, B, C. (See map.) If you don't have it, Druaga will not appear.
59 NO TREASURE ON THIS FLOOR N/A N/A
60 NO TREASURE ON THIS FLOOR N/A N/A

Tip for Floor 59: Kill the Hyper Knight, then kill the Wizard, Quox, then the Druaga.

Tip for Floor 60: Walk on the Ishtar, then face the bottom at point A, then Point B (See map.). Walk on the Ki, then face the point at point C. Don't use the pickax or kill the Ishtar and Ki, or you will be forced to go back to an earlier floor.

Druaga Floor Map

Namco Historian is an unofficial publication made by a fan for non-commercial, informational purposes. This publication is not affiliated with or endorsed by Bandai Namco Holdings, Inc. All material is owned by their respective copyright owners.


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